Main | Handguns and SMG | Shotguns and rifles | Assault rifles and machineguns | Melee weapons etc | Explosives | Armour | MOD "Night Ops" |

"Urban Chaos: Veterans" - explosives

   
Explosives
Name Image Exp damage
[before]
Exp damage
[after]
Exp breath
[before]
Exp breath
[after]
Exp radius
[before]
Exp radius
[after]
Stability
[before]
Stability
[after]
Components Repair, %
[before]
Repair, %
[after]
Comment
Smoke Grenade 0 0 0 0 4 5 0 0
     
120 100 -
Tear Gas Grenade 0 0 20 40 4 5 0 0
     
120 100 -
Mustard Gas Grenade 15 25 40 30 4 5 0 0
+
130 120 -
Tear/Mustard Gas Grenade 5 15 15 60 4 5 0 0
+
130 120 -
Stun Grenade 1 1 75 90 4 4 0 0
     
120 120 -
Mini Hand Grenade 25 35 7 25 3 3 10 10
     
140 120 -
Reg Hand Grenade 40 60 10 60 4 4 10 20
     
140 130 -
Molotov Cocktail 25 100 25 25 8 2 50 50
+
100 70 -
Chemical Break Light 0 0 0 0 10 10 0 0
     
100 100 *1
40mm Napalm Grenade 20 30 25 35 2 2 10 10
     
120 120 -
40mm VOG-25 Grenade 60 60 5 45 4 5 10 20
     
140 130 -
40mm VOG-25P Grenade 40 40 15 40 8 7 0 20
     
120 120 -
Mortar Shell 50 85 22 75 6 6 20 20
     
140 130 -
Trip Flare 0 0 0 0 10 10 0 0
     
120 120 -
Trip Claxon 0 0 0 0 50 50 0 0
     
120 120 -
Land Mine 30 85 30 100 2 2 20 20
     
140 140 -
Shaped Charge 50 75 0 0 1 1 0 0
     
140 140 -
Pipe Bomb 40 60 12 40 5 4 100 100
     
140 130 -
TNT 50 75 15 50 3 3 20 50
     
140 120 -
Claymore 65 70 30 70 7 7 0 10
     
140 130 -
C4 75 85 30 70 5 5 0 10
     
140 140 -
Satchel Charge 100 100 40 80 10 10 20 30
     
140 140 -
Tank Shell 60 100 20 100 6 6 20 20
     
140 140 -
 
 
 
C o m m e n t
*1 - Small inventory slot now can contain 4 break lights.

- All images copyright JA2MOD SQUAD & Strategy First -